- Dr Ross Brown
- Senior Lecturer
Science and Engineering Faculty,
Electrical Engineering, Computer Science,
Computer Human Interaction
- Discipline *
- Artificial Intelligence and Image Processing, Other Information and Computing Sciences
- +61 7 3138 9481
- +61 7 3138 9390
- View location details (QUT staff and student access only)
- Identifiers and profiles
PhD (Queensland University of Technology)
Virtual Reality, Augmented Reality, Data Visualisation, Process Visualisation, Information Visualisation, Computer Graphics, Games Technology
I am a Senior Lecturer within the School of Electrical Engineering and Computer Science (EECS), QUT, where I am a member of the Computer Human Interaction (CHI) discipline.
My main research interests are in the area of immersive technologies, such as virtual reality (VR), augmented reality (AR) and mixed reality (MR). I summarize this research in the phrase “Dasein Science” — the science of being there (from the German ontological phrase “dasein”, “there being”). I seek to understand how immersion and presence (dasein) influences humans. In short, my research question is:
“How can VR or AR environments enhance human cognition?”
Experimental results have shown that VR enhances memory recall , I wish to further explore how these cognitive effects influence human cognition through an embodied cognition lens. Many application domains in the areas of knowledge management, simulation, training, education and gaming will benefit from this work.
At present I am researching the use of such systems in intellectual disability training , business process elicitation , training  and modelling , and environmental knowledge elicitation .
Since 2016 I have been the course coordinator of the Bachelor of Games and Interactive Environments (BGIE) at QUT, having 28 years of experience in teaching computer graphics and games capstone project units. I am one of the staff members who helped create the original QUT BGIE degree in 2007.
More information on my work can be found at: http://www.daseinscience.com.
IGB381 Game Engine Technology
IGB300 Capstone Project (Game Design)
IGB301 Capstone Project (Game Development)
- Poppe E, Brown RA, Recker JC, Johnson DM, Vanderfeesten I, (2017) Design and evaluation of virtual environments mechanisms to support remote collaboration on complex process diagrams, Information Systems p59-81
- Mengersen KL, Peterson EE, Clifford SJ, Ye N, Kim J, Bednarz TP, Brown RA, James AR, Vercelloni JE, Pearse AR, Davis JT, Hunter V, (2017) Modelling imperfect presence data obtained by citizen science, Environmetrics p1-29
- Wynn MT, Poppe E, Xu J, ter Hofstede AH, Brown RA, Pini A, van der Aalst W, (2017) ProcessProfiler3D: A visualisation framework for log-based process performance comparison, Decision Support Systems p93-108
- Harman J, Brown RA, Johnson DM, (2017) Improved memory elicitation in virtual reality: New experimental results and insights, Human-Computer Interaction - INTERACT 2017: 16th IFIP TC 13 International Conference Proceedings, Part II (Lecture Notes in Computer Science, Volume 10514) p128-146
- Harman J, Brown RA, Johnson DM, Rinderle-Ma S, Kannengiesser U, (2016) Augmenting process elicitation with visual priming: An empirical exploration of user behaviour and modelling outcomes, Information Systems p242-255
- Brown RA, Bruza P, Heard W, Mengersen KL, Murray J, (2016) On the (virtual) getting of wisdom: Immersive 3D interfaces for eliciting spatial information from experts, Spatial Statistics p318-331
- Aysolmaz B, Brown RA, Bruza P, Reijers HA, (2016) A 3D visualization approach for process training in office environments, On the Move to Meaningful Internet Systems: OTM 2016 Conferences: Confederated International Conferences: CoopIS, C&TC, and ODBASE 2016, Proceedings (Lecture Notes in Computer Science, Volume 10033) p418-436
- Brown RA, Sitbon LJ, Fell LE, Koplick SA, Beaumont C, Brereton M, (2016) Design insights into embedding virtual reality content into life skills training for people with intellectual disability, Proceedings of the 28th Australian Computer-Human Interaction Conference (OzCHI 2016) p581-585
- Harman J, Brown RA, Johnson DM, (2016) The role of immersion during situated memory recall within virtual worlds, Proceedings of the 28th Australian Computer-Human Interaction Conference (OzCHI 2016) p1-10
- Harman J, Brown RA, Johnson DM, Rinderle-Ma S, Kannengiesser U, (2015) Virtual business role-play: leveraging familiar environments to prime stakeholder memory during process elicitation, Advanced Information Systems Engineering: 27th International Conference, CAiSE 2015, Proceedings [Lecture Notes in Computer Science, Volume 9097] p166-180
For more publications by this staff member, visit QUT ePrints, the University's research repository.