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Associate Professor Peta Wyeth

Science and Engineering Faculty,
Electrical Engineering, Computer Science,
Computer Human Interaction

Personal

Name
Associate Professor Peta Wyeth
Position(s)
Associate Professor (Learning and Curriuclum Policy Development)
Science and Engineering Faculty,
Electrical Engineering, Computer Science,
Computer Human Interaction
Associate Professor
Science and Engineering Faculty,
Electrical Engineering, Computer Science,
Computer Human Interaction
Discipline *
Information Systems, Artificial Intelligence and Image Processing, Design Practice and Management
Phone
+61 7 3138 2868
Fax
+61 7 3138 1214
Email
Location
View location details (QUT staff and student access only)
Qualifications

PhD (University of Queensland)

Keywords

Educational Technology, Human Computer Interaction, Interaction Design, Serious Games

* Field of Research code, Australian and New Zealand Standard Research Classification (ANZSRC), 2008

Biography

Associate Professor Wyeth is at the forefront of research into emerging technology for games and other interactive experiences. She has wide-ranging experience in the application of human-computer interaction and interaction design techniques for the development of technology for education and entertainment. She builds intelligent, ubiquitous technology that children and adults can use in meaningful, engaging and appropriate ways. Her research outputs are tangible products that have been used in a range of educational settings. From a methodological perspective, the development of such systems has involved key industry stakeholders to inform the design of technology to meet the unique needs of children and people with disabilities. Research themes: Environment and Information Research discipline: Computer Science

Research projects:

Using Digital Games to Promote Learning and Support Cognitive, Social and Physical Skill Development in Children

Increasingly, children are spending their leisure time playing digital games.  This project seeks to identify how game play can be a positive learning experience, so that parent and game designers can provide the best gaming experiences for children and avoid gaming pitfalls. We are using a new framework of cognitive, social and physical skill development to investigate the many and varied types of games available to children, across the range of situations in which they are played. Our aim is to develop comprehensive insight into the learning opportunities supported through digital game play. This project will produce wide-reaching guidelines and promote positive examples to ensure that the time children spend playing digital games has positive outcomes.

Accessible Interactions for People with Intellectual Disabilities

This project examines the issue of accessibility for people with intellectual disabilities through using a technology that embraces natural interaction and consequently has the ability to engage people who have a range of skills and abilities. We have developed an innovative technology platform called Stomp. Stomp is a floor-based system that allows users to interaction with digital environments through whole body interaction.

This information has been contributed by Associate Professor Peta Wyeth.

Teaching

Teaching discipline: Computer Science

Semester 1: INB281 Advanced Game Design

Semester 2: INB272 Interaction Design

This information has been contributed by Associate Professor Peta Wyeth.

Publications


For more publications by this staff member, visit QUT ePrints, the University's research repository.