Dr Debra Polson
This person does not currently hold a position at QUT.
Personal details
Keywords
Interaction Design, Design Innovation, Simulation Design, Game Design, Digital Media, Design Strategy, Design-based Research, Collaboration Design, Visualisation Design, Data Visualisation
Research field
Design Practice and Management, Film, Television and Digital Media
Field of Research code, Australian and New Zealand Standard Research Classification (ANZSRC), 2008
Qualifications
- Doctor of Philosophy (Queensland University of Technology)
- Bachelor of Arts (Visual Arts) (Uni of South Australia)
Publications
- Polson, D., (2016). The museum of colliding dimensions. Presented at: The museum of colliding dimensions [Visual Art Work]. https://eprints.qut.edu.au/99487
- Polson, D., Kerr, J., Quagliata, R. & Wong, C. (2017). Decoding the Marvel Cinematic Universe. An interactive data visualisation tool for exploring categories and connections between films, characters, artefacts and attributes. Presented at: Decoding the Marvel Cinematic Universe. An interactive data visualisation tool for exploring categories and connections between films, characters, artefacts and attributes [Digital Creative Work]. https://eprints.qut.edu.au/114024
- Polson, D., Taylor, W., Quagliata, R., Corporal, N. & Burden, A. (2017). ScuttleBot Mayhem: Robots, sensors and collaborative play [Digital Creative Work]. https://eprints.qut.edu.au/114021
- Polson, D., Deen, T., Quijano, S. & Christensen, B. (2017). The Marvel cinematic universe mixed reality mobile experience. Presented at: The Marvel cinematic universe mixed reality mobile experience [Digital Creative Work]. https://eprints.qut.edu.au/114025
- Polson, D., Hellens, R., Taylor, W. & Quagliata, R. (2016). Future fruit simulator and 3D food printer [Digital Creative Work]. https://eprints.qut.edu.au/102095
- Polson, D. & Fung, K. (2015). Hybrid story worlds: Australia's First International Virtual Reality Festival. Presented at: Hybrid story worlds: Australia's First International Virtual Reality Festival [Exhibition/Event]. https://eprints.qut.edu.au/92742
- Polson, D., Wallace, D., Selin, C. & Mellow, W. (2012). The ECOS Project: An interactive simulation to promote an ECO-friendly universe. Presented at: The ECOS Project: An interactive simulation to promote an ECO-friendly universe [Digital Creative Work]. https://eprints.qut.edu.au/64919
- Polson, D., Heng, S. & Wallace, D. (2008). Farm It Right. Sustainable Farming Simulation [Digital Creative Work]. https://eprints.qut.edu.au/31971
- Polson, D., (2006). SCAPE: Urban Simulation.
- Polson, D., (2006). SCOOT CBN. Presented at: SCOOT CBN. https://eprints.qut.edu.au/26082
QUT ePrints
For more publications by Debra, explore their research in QUT ePrints (our digital repository).
Awards
- Type
- Curatorial/Juried selection of work for Exhibition Recording/Screening etc.
- Reference year
- 2008
- Details
- Presentation of the SCOOT Event and Installations simultaneously between The National Gallery of Victoria, State Library of Victoria, Australian Centre for the Moving Image, Federation Square, Melbourne Museum. SCOOT is a mixed reality and mixed technology game designed for groups to engage in the history, people, artefacts and stories embedded and often hidden in our cultural spaces. Through specifically facilitated exploration and interaction, SCOOT encouraged players to re-imagine their access to place and their agency as the producers of culture.On September 17, 2006 the Age newspaper named SCOOT as the number one activity for families in the school holidays and an expert reviewer, Christian McCrea, wrote"through play, it (SCOOT) encouraged players to embrace fragments of site history and identity and to discover through the game paths the resources and offerings of each of the participating organisations. Scoot took players to places that they may not have found otherwise, using
- Type
- Keynote Speaker/Expert Panel Member/Invited Speaker for a Conference
- Reference year
- 2008
- Details
- Invited Speaker and International Mentor. X Media Lab: Games and Learning. Seminar Series and Creative Workshops. X Media Lab is the internationally acclaimed think-tank and creative workshop for digital media professionals.
- Type
- Visiting Professorships/Fellowships
- Reference year
- 2008
- Details
- Awarded $240,000 for a 3 year Fellowship at the Australasian CRC for Interaction Design where Polson became the Program Manager for a new initiative called ¿Building Global Networks¿. In this position Polson facilitated a number of international and national collaborations across multiple disciplines and conceived and completed a series of projects, three of which were selected for commercialisation. Polson also undertook extensive case study research for ACID on areas relating to major initiatives, projects and partners, significantly contributing to stakeholder knowhow and improved capacity in Australia, the US and the UK.